Factorio green circuits

Circuits can be a great way to work out without any special equipment. To build your circuit, choose 3-4 exercises from each category liste. Circuits can be a great way to work out...

Factorio green circuits. Edit: Oooh it's so close. I think (8 smelters x 16 modules + 1smelter x17 modules)/9 ~16.222 modules per smelter comes down to 9.02 smelters required. Edit2: So adding another beacon between the last iron smelter and first copper wire assembler should bump the beacon count to 16.44... per smelter which should be enough!

Nov 4, 2014 · The usual setup for Electronic Circuit production is typically 3:2 Copper Cable to Electronic Circuits, whereas you have a 1:1 ratio. The 1:1 setup may consume more power in order to produce the same amount of Electronic Circuits, although your Copper Cable factories may not be fully operating 100% of the time, so it may balance out.

Half a yellow belt of red circuits, which takes a full copper and green circuits belt. I replaced the green circuit belt entirely in my setup. Yo. That’s clean. The symmetry is very satisfying, and it’s extensible, at least until you max out the throughput on your copper wire belt. It's very clean and symmetric.A mid game Factorissimo layout that produces about 8 green circuits/sec and 4 red circuits/sec. Input belts go in this order from left to right. Plastic (red belt) Copper (red belt) Iron (red belt) Copper (yellow belt) Finished products output from the top. It consumes about 11 MW of power. Pros: Easy to set up Direct feed Reasonable thoroputStats below are the current version found in the blueprint.) Introduction. Today, I present over-engineered, late-game builds for green circuits. These builds are intended to produce fully compressed blue belts of green circuits. My inspiration for these builds are Nilaus's Master Class video on late-game electronic circuits. beacon. electronic-circuit. express-transport-belt. Details. Relatively compact Beaconed Green Circuits outputting Blue Belt. It requires more than 2 and less than 3 fully beaconed Green Circuit assemblers. Minimises UPS usage by reducing the number of belts and assemblers. Copy to Clipboard. Show Blueprint. You only need 3 assemblers to saturate a green belt, and some of the buffers were unnecessary. I tightened it up a bit: blueprint in reply. 23 votes, 10 comments. 369K subscribers in the factorio community. Community-run subreddit for the game Factorio made by Wube Software.Green wire. Green wire is used to connect devices to a green circuit network . To form connections, entities capable of using a circuit network can be left clicked while holding the wire. This also works on electric poles, so they can be used to connect the wire over longer distances. One unit of wire is needed for each connection between two ...

InvestorPlace - Stock Market News, Stock Advice & Trading Tips Today’s been a rather incredible day in the stock market. Some are callin... InvestorPlace - Stock Market N...A. Here we send the outputs from left path and right path down to the requester chests, daisy chained with green wire. You will need to set each chest to "set filters" based on signals. If you mouse over these chests you will see a negative signal for all the items. Nothing is happening, because requester chests ignore negative signals.Green transportation infrastructure can help reduce emissions and pollution. Read this article to learn about green transportation infrastructure. Advertisement Sometimes, the best...Another useful thing is to have the direction of the output to be easily changeable. My green circuits designs come in two flavors: one design for a single red belt, and one for two red belts. The designs are not intended to scale into the endgame, so there's no reserved space for beacons. When I transition into the beacon phase of the game, I ...Welcome to the final episode of the green circuit series!In this episode, we automate every science, get mad at plastic production repeatedly, and hit 1 mill...323. Details. This blueprint book contains 2 blueprints depending on the scope of the base. Blue Circuits based on 2 Red Belt of Green Circuits (module) Blue Circuits based on 2 Blue Belts of Green Circuits (full size to consume all) This blueprint is part of the "Base-in-a-Book" Tutorial series by Nilaus: https://goo.gl/rGdWWV. Copy to Clipboard.When connecting circuit wires, the wire will re-anchor to the last entity clicked. 0.13.0: Connected Red/Green wires are highlighted when hovering over a combinator or entity connected to the circuit network. 0.1.0: Introduced; See also. Electric system; Circuit network; Green wireFind blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints. Find blueprints for the video game Factorio. Share your designs. ... The green circuit factories are set up at a 13:14 ratio, per row. It breaks a little as you factor it over the 6 sets, but only by .4 of a ...

Dec 13, 2023 · Green circuits produciton for the late game (-ish) Space Exploration mod. The ratio isn't perfect, but the factory fits neatly into the footprint of 2 wide area beacons. It takes a single belt of copper ingots and a single belt of stone bricks. and outputs (almost) 6 full belts of green circuits. Space underground belts can be replaced with the ... InvestorPlace - Stock Market News, Stock Advice & Trading Tips There are many reasons why someone might consider investing in green stocks. In... InvestorPlace - Stock Market N... 4 is a good number for me. 4-4 balancers are easy to make, and 4 lanes are good for input ratios (4 greens lanes = 6 copper plates lanes + 4 iron) But most greens go directly into blue chips factories anyway, so keep the blues close to the greens and you won’t have to bring all the green lanes all the way to the end of the bus. 7. That said there no such thing as “too many green circuits”. I start with 4 to 8. 4 belts of green chips might seem like a lot, until you look ahead a bit and imagine that 4 belts becomes 2 belts & 1 belt of red chips, and then those 3 belts becomes less than 1 … This is my solution for producing one blue belt of green circuits. It uses 16 inserters, 18 beacons, and 0 splitters. You can fill in the gaps to make it 20 beacons if you prefer aesthetics over power consumption. Copy blueprint. ups-optimized-green-circuits.jpg. You do not have the required permissions to view the files attached to this post.

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Factorio Blueprint book with all blueprints from Nilaus's Master Class series ... Master book. Green/Red/Blue Circuit Designs by Nilaus - FACTORIO MASTER CLASS. View ...beacon. electronic-circuit. express-transport-belt. Details. Relatively compact Beaconed Green Circuits outputting Blue Belt. It requires more than 2 and less than 3 fully beaconed Green Circuit assemblers. Minimises UPS usage by reducing the number of belts and assemblers. Copy to Clipboard. Show Blueprint.2 green 1 red 1 blue 2 steel 1 plastic 1 battery 1 coal 1 stone 1 brick 1 iron ore plus each fluid. So that's 24 lanes plus the fluid bus. but that's on the bus. I actually produce 4 green circuits and send 2.5 of them directly to red and blue circuits before the bus. I produce 2 plastics and send 1 directly to red.Half a yellow belt of red circuits, which takes a full copper and green circuits belt. I replaced the green circuit belt entirely in my setup. Yo. That’s clean. The symmetry is very satisfying, and it’s extensible, at least until you max out the throughput on your copper wire belt. It's very clean and symmetric.Requirements. This setup produces a perfectly compressed blue belt of green circuits in just 24x10 tiles per copy (it stacks vertically, reusing beacon rows). Tested in 0.16. The pic is good but I've found it useful to …

I've been doing green circuits the classic way (3 copper coil assemblers to 2 green circuits assembler) until a few days ago, when I needed the full output of 9,9 green circuit level 3 assemblers. 10 assemblers weren't producing enough and I started to investigate. Problem : The classic setup works for level 1 or level 2 assemblers.I'm using fast belts between the wires and circuits. Half of the copper wire assemblers are backed up at the output, and half of the green circuit assemblers aren't getting enough input. You are bottlenecked by the belts - you can see this by looking at where they become empty/full (or almost so). 10 assembling machine 2s making copper …Mar 6, 2019 · Got a collection of 0,17 mid to late-game blueprints for fully compressed 4 belt output Green Circuit builds in both Red (7,2k/min) and Blue Belt (10,8k/min) outputs. I designed it so as to condense the layout at much as possible (for the shear challenge of it) which I was able to condense the design down to a 100% space efficiency (669 of 693 ... Extremely Compact tileable green circuit factory. Additional information and explanations: I'll start off with a bang, and show a really large version which produces 6 red belts worth of electronic circuits using only M2 assemblers. It has size 73 x 61 = 4453 and contains 120 circuit assemblers and 180 cable assemblers, for a circuit assembler ... 2 Modular variants of Red Circuit production. This blueprint is part of the "Base-in-a-Book" Tutorial series by Nilaus: https://goo.gl/rGdWWV. Base-in-a-Book 12. Red Circuits. 12. Red Circuits. 12. Red Circuits (Blue Belt) Find blueprints for the video game Factorio.How much do you know about the best 'green' cars? Keep reading to discover the 10 Best Green Cars (Plus: the Worst Offenders). Advertisement Just because a car says “hybrid” on it...Complex circuits cannot be reduced to a single resister and contain components that are neither a series nor a parallel. In this type of circuit, resistors are connected in a compl...Factorio Prints. This is a site to share blueprints for the game Factorio. Blueprints can be exported from the game using the in-game blueprint manager. [ Video Tutorial] There is also limited support for the 0.14 blueprint mods Blueprint String, Foreman, and Killkrog's Blueprint Manager. 0 -_-это мое. Find blueprints for the video game ...

With chests on the green circuit loading you could dispense with both the lane balancers in the middle and the buffer chests further left. Looking at all space available in that middle horizontal stripe where the green circuit lanes run, I'd be tempted to relocate the loading station to a new horizontal track through the middle of the block. It ...

Re: .15 marathon green circuit. by iceman_1212 » Wed May 03, 2017 7:48 am. Given both (1) the ease of setting up large amounts of power with new boilers/engines in 0.15 and (2) the absurd rate of resource consumption per second, I chose to put 2x prod 1 in all assembler 2s that were making green circuit and gear assemblers (as well as copper ...Since each type of tile produces a different amount of science pack, make sure to build tiles in this ratio to balance the production of science to multiples of 1.5/s: Red: 1 tile, Green: 1 tile, Blue: 2 tiles, Grey: 2 tiles, Purple: 2 tiles, Yellow: 2 tiles. Red (Automation) science 1.5/s - Inputs: Copper 1.5/s, Iron 3/s.Blueprint Images: 1: green circuits 40/s <- 28.571 iron/s, 30.612 copper/s. 2: red circuits 40/s <- 57.143 green circuit/s, 57.143 plastic/s, 236.735 wire/s. 3: blue circuits 40/s <- 57.143 red circuit/s, 571.429 green circuit/s, 142.857 sulfuric acid/s. You sir are a scholar and a saint. I always look at my factory designs in terms of number ...Sep 2, 2023 · Late Game Green Circuits [item=electronic-circuit] electronic-circuit. beacon. Details. Full Tier 3 Speed Modules Beacons + Full Tier 3 Prod Modules. Copy to Clipboard. Show Blueprint. Show Json. Find blueprints for the video game Factorio. It's also very compact and doesn't require splitters. Yes, use full prod 3 and 8 beacons on every assembler, except on the end caps have the machine be a wire assembler, with 9 beacons on it. 2700/ min. So 2 9 beacon wire machines, 1 8 beacon wire machine, 3 8 beacon green circuit machine. I didn't check it myself, but I believe this should work. There's a 1 to 1 ratio of input iron plate to output green circuits, so you need 2 output green circuit belts. And there's also a 1.5 to 1 ratio of input copper plates to output green circuits. So you need one more belt of copper plate. I would definitely not splice the copper lane into 2. Factorio is all about automation, so go automate your outpost generation. Literally have an "outpost" blueprint and "outpost" train, and make them build themselves. With Mining Productivity 100, you have +1000% output from a patch. Big patches can be in the billions. Another useful thing is to have the direction of the output to be easily changeable. My green circuits designs come in two flavors: one design for a single red belt, and one for two red belts. The designs are not intended to scale into the endgame, so there's no reserved space for beacons. When I transition into the beacon phase of the game, I ... I am currently updating this old guide to include blueprints for every part and stage in the game. Still in planning phase: Train only "All in one" blueprint for science. Latest Updates: Further science block improvements. Science block testing and bug fixes. All in one science blocks (belt and bot based) Added trash pickup to all outposts.Half a yellow belt of red circuits, which takes a full copper and green circuits belt. I replaced the green circuit belt entirely in my setup. Yo. That’s clean. The symmetry is very satisfying, and it’s extensible, at least until you max out the throughput on your copper wire belt. It's very clean and symmetric.

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You've been waiting for it: the premiere guide/playthrough for beginners and experts alike! Tips & tricks as we play, upping your Factorio experience! Sup...Mar 6, 2019 · Got a collection of 0,17 mid to late-game blueprints for fully compressed 4 belt output Green Circuit builds in both Red (7,2k/min) and Blue Belt (10,8k/min) outputs. I designed it so as to condense the layout at much as possible (for the shear challenge of it) which I was able to condense the design down to a 100% space efficiency (669 of 693 ... Green circuit works with adjustments, but benefits from a custom block that does direct/in-block insertion to avoid belts for the huge volume of copper cable and stone tablet needed. In case you haven't played Space Exploration, each machine can only be affected by 1 beacon, otherwise it is "Overloaded" and stops working.Just route the iron through the top green circuit line and feed the copper from the bottom. I use this setup in a column so multiple of this beside each other. The numbers: coper cable: speed: 9.625 and 20% productivity item/min: 2772 = (9.625 * 2 * 1.2 * 60)/0.5 electronic circuit: speed: 8 and 40% productivity item/min: 1344 = (8 * 1.4 * 60)/0.5It's also very compact and doesn't require splitters. Yes, use full prod 3 and 8 beacons on every assembler, except on the end caps have the machine be a wire assembler, with 9 beacons on it. 2700/ min. So 2 9 beacon wire machines, 1 8 beacon wire machine, 3 8 beacon green circuit machine. I didn't check it myself, but I believe this should work.Apr 11, 2016 · I've been doing green circuits the classic way (3 copper coil assemblers to 2 green circuits assembler) until a few days ago, when I needed the full output of 9,9 green circuit level 3 assemblers. 10 assemblers weren't producing enough and I started to investigate. Problem : The classic setup works for level 1 or level 2 assemblers. You could probably fuel all three circuit machines with one machine. Do a 2-1 offset so that all 3 pull directly from that one machine. You're going to need only speed modules in the cable machine to make it work without bottlenecks. In addition to the speed beacons. With a 2-1 offset you could reduce the size of this to about 25%.The function of a circuit breaker is to cut off electrical power if wiring is overloaded with current. They help prevent fires that can result when wires are overloaded with electr...Blueprint Images: 1: green circuits 40/s <- 28.571 iron/s, 30.612 copper/s. 2: red circuits 40/s <- 57.143 green circuit/s, 57.143 plastic/s, 236.735 wire/s. 3: blue circuits 40/s <- 57.143 red circuit/s, 571.429 green circuit/s, 142.857 sulfuric acid/s. You sir are a scholar and a saint. I always look at my factory designs in terms of number ...you can make the green circuits on site so that you don't need to tap your green circuit lanes too. To save materials, don't use a splitter to merge the output red circuits together immediately from the outputs of the assembling machines. Just turn the belt receiving the red circuits to face left on the left side, and right on the right side.Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints.1 blue belt green circuits production with only 19 beacons. Design / Blueprint. Sort by: Add a Comment. Randomical. • 6 yr. ago • Edited 6 yr. ago. I recently got rid of belt braiding in my 6 assembler setup, it's a bit more compact: image, blueprint string. 8 assemblers is still smaller (less beacons needed). Edit: got rid of some extra belts. ….

1. Green circuit assemblers not getting enough copper wire (ratio should be 2:3 not 1:1) so can't keep up with demand. 2. Even if the green circuit assemblers were able to keep up, half of a yellow belt can't supply enough green circuits to keep up with the demand of blue circuits anyway. Ian Harper • 5 years ago. Add some modules and beacons around and it pulls in 1 Blue Belt of Copper (split it between the top and bottom lane), 1 Blue Belt of Iron (split it between the top and bottom lane), and outputs 1 Blue Belt of Green Circuits. A GC is 1 iron plate and 3 copper wire, so the most optimal ratio is using 3x copper wire assemblers (totaling 6) leading ... Poll: Which green circuit blueprint is better? (SE) Top: The original, looks clean, requires 2 1/3 beacons per setup though (assuming you have other lines tiled side by side) Bottom: The new, the slightly wackier, slightly more attitude. Not as many clean lines but only requires 2 beacons per setup.Tileable green circuits. Implementation of this idea with some space optimization in the iron plates belts (saved two rows of space). Scales two ways, but I haven't calculated by how …Green/Red/Blue Circuit Designs - FACTORIO MASTER CLASS. Easy OIL with COAL LIQUEFACTION - Factorio 0.18 Tutorial/Guide/How-to. Tileable Coal Liquefactio - FACTORIO MASTER CLASS. Simple Upgradeable PLASTIC from 15 to 90 per second - Factorio 0.18 Tutorial/Guide/How-to.Making modules chews through greens like candy but if you really can't find a use for them, make more storage. Warehouses are a 6x6 square (so large) that stores something insane like 768 slots. The generic warehouse and storage warehouse are 768, providers and requesters "only" hold 512 slots.Prod modules give the exact same percentage of returns for all items. As you said you need a lot of green circuits, it's best to just redesign it with beacons and use productivity modules. You can build it with half the ore needed normally needed and with beacons the build becomes really compact and efficient.Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints. Find blueprints for the video game Factorio. Share your designs. ... The green circuit factories are set up at a 13:14 ratio, per row. It breaks a little as you factor it over the 6 sets, but only by .4 of a ... Factorio green circuits, Stably produce 1k green circuit per min. consume only ore. highly beaconed. can be parallely stacked. copper wires are directly inserted. ingredients are fed by one-side belts. blueprint. first time posting my factory units design, advice are welcome! 10., Want to learn how to reset a circuit breaker? It's easy to get your devices back up and running after a circuit breaker trips. Advertisement Most homes use circuit breakers that tu..., Discover the best green websites to help you get inspired as you begin to create your own. Trusted by business builders worldwide, the HubSpot Blogs are your number-one source for ..., To export a Blueprint to a string, right-click it in your inventory or the library and click the grey "Export to string" button. To use another player's Blueprint, you'll need that Blueprint's string. Once you have it copied, click the "Import string" button to the right of your hotbar, paste the string in, and click "Import"., There's a 1 to 1 ratio of input iron plate to output green circuits, so you need 2 output green circuit belts. And there's also a 1.5 to 1 ratio of input copper plates to output green circuits. So you need one more belt of copper plate. I …, Factorio Blueprint book with all blueprints from Nilaus's Master Class series ... Master book. Green/Red/Blue Circuit Designs by Nilaus - FACTORIO MASTER CLASS. View ..., For each section of 8 green circuit assemblers you have, you split from the bus a red belt or iron and a red belt of wire. That is 30 per second of each. 8 green circuit assemblers need 36 wires per second, so you are already not getting enough. However, you then merge the iron and wires on to one belt., Compact tileable beaconed green circuits fully compressed blue belt - 45/s. Nope.wav.gif.mp3.exe. Oh, I might use this. I only need 32 of these to get to 1400/s. This doesn't reliably produce a compressed belt. There are occasional gaps in the final output., Discover the best green websites to help you get inspired as you begin to create your own. Trusted by business builders worldwide, the HubSpot Blogs are your number-one source for ..., Oct 27, 2022 · Green/Red/Blue Circuit Designs - FACTORIO MASTER CLASS. Easy OIL with COAL LIQUEFACTION - Factorio 0.18 Tutorial/Guide/How-to. Tileable Coal Liquefactio - FACTORIO MASTER CLASS. Simple Upgradeable PLASTIC from 15 to 90 per second - Factorio 0.18 Tutorial/Guide/How-to. , Green Circuits (Production Modules) Design / Blueprint. I decided to try and have a go at making 40 Green Circuits/second while also abusing productivity modules, since using them allows you to cut down the amount of assembly machines and gets you under 1 belt of copper input (as opposed to 1.5 belts of copper per line of Green Circuits). , FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co..., A good beginner's main bus should include 2-4 belts of iron, 2-4 belts of copper, 1-2 belts of green circuits, 1 coal belt, 1 steel belt, and 1 stone belt. This will be your largest project to date, but the good news is that once you're finished, you're pretty much in the mid-game., A sunday morning with green circuits Circuit-free solutions of basic factory-design to achieve optimal item-throughput. Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices ..., For each section of 8 green circuit assemblers you have, you split from the bus a red belt or iron and a red belt of wire. That is 30 per second of each. 8 green circuit assemblers need 36 wires per second, so you are already not getting enough. However, you then merge the iron and wires on to one belt. , 359K subscribers in the factorio community. Community-run subreddit for the game Factorio made by Wube Software. Skip to main content. ... Was trying to design a green circuit blueprint that would fit within the chunks, and came up with this! Produces two full belts of red circuits., There's a 1 to 1 ratio of input iron plate to output green circuits, so you need 2 output green circuit belts. And there's also a 1.5 to 1 ratio of input copper plates to output green circuits. So you need one more belt of copper plate. I …, Details. A simple green circuit layout for early game. Copy to Clipboard. Show Blueprint. Show Json. Convert to 0.15 blueprint. Find blueprints for the video game Factorio. Share your designs. Search the tags for mining, smelting, and advanced production blueprints., Using these essentials oils for a green home will keep your house fresh and clean. Learn about using essential oils for a green home. Advertisement Many essential oils, including l..., Science factories take in from both the processed goods and processed materials network and output to the science pack network. So, while planning for my megabase, I realized that out of all my green circuits being produced, ~30% would be used in red circuits, ~50% would be used in blue circuits and ~10% would be used in speed modules, only the ..., Direct insertion Green -> Blue circuits. Design / Blueprint. I found out today that the green circuit requirements input of blue circuits is an exact 1-1 ratio, if you don't count the ones required through red circuits. If we don't count these green circuits, science production needs roughly equal amounts of green, red, and blue circuits., Add some modules and beacons around and it pulls in 1 Blue Belt of Copper (split it between the top and bottom lane), 1 Blue Belt of Iron (split it between the top and bottom lane), and outputs 1 Blue Belt of Green Circuits. A GC is 1 iron plate and 3 copper wire, so the most optimal ratio is using 3x copper wire assemblers (totaling 6) leading ..., The wire:green ratio becomes 15:14, but most designs opt to lose a small amount of uptime on green circuit assemblers to keep direct insertion for the UPS savings. I think you could technically do the standard 3:2 direct insertion pattern, but chained to 15:14, but then you can't 12 beacon., No. The ratio's change. A green circuit requires 3 copper wires. At normal productivity that requires 1.5 copper plates. Now with the 40% extra production in the assemblers, a single green circuit recipe still requires 3 copper wires, the input doesn't change with prod modules, only the output., Dec 5, 2021 · V3.0 - reworked green circuits with less splitters and more productivity modules - added a larger version of red circuit production - added train (RHD) based late game productions for all tiers - added simple Fuel supply system , Factorio Prints. This is a site to share blueprints for the game Factorio. Blueprints can be exported from the game using the in-game blueprint manager. [Video Tutorial] There is also limited support for the 0.14 blueprint mods Blueprint String, Foreman, and Killkrog's Blueprint Manager , Red/Green circuit network comparisons. by pofigismo » Mon Mar 21, 2016 7:46 am. So i've gotten into circuits just now and within 15minutes of playing around I ran into a problem - there doesn't seem to be a good way of comparing values from red and green circuits. So lets imagine this situation: Red circuit content: 10 gears., In this Factorio Tutorial video I cover Circuit Ratios. Green Circuit Ratios, Red Circuit / Advanced Circuit Ratios, and Blue Circuit / Processing Unit Ratio..., I'm using fast belts between the wires and circuits. Half of the copper wire assemblers are backed up at the output, and half of the green circuit assemblers aren't getting enough input. You are bottlenecked by the belts - you can see this by looking at where they become empty/full (or almost so). 10 assembling machine 2s making copper …, Here is an early game green circuit build I've had and polished for a while now: It borrows the idea I have seen of alternating the spaced used for chip output with the input of iron plates. It has ratio correct inputs, machine counts, and outputs a steady yellow belts worth (15/s). It should be very helpful in the early game!, My best attempt to fully compact a Green Circuit production, it's 9*9 in size and can be powered by a single medium pole. Currently the only issue I have seen with this design is that with out inserter capacity 2 it won't run at full efficiency (but inserter capacity 2 is a early game upgrade)., Voltage, resistance and current are the three components that must be present for a circuit to exist. A circuit will not be able to function without these three components. Voltage..., The wire:green ratio becomes 15:14, but most designs opt to lose a small amount of uptime on green circuit assemblers to keep direct insertion for the UPS savings. I think you could technically do the standard 3:2 direct insertion pattern, but chained to 15:14, but then you can't 12 beacon.